Tips for an RPG project
-
Hello developers, I am new to the field of Godot and I want to start developing my own project, an RPG video game of the Linux mascot and since it is obviously something that is very complicated and I should avoid any problem. So that's why I want to ask you the following question:
- It is better that it be a 3D video game or better I make it a 2D video game so that it is lighter.
- It should give you a Mario & Luigi style combat style or another RPG video game that you think has a good combat style.
- Give it some style of minigame to make the story more fun.
I hope you can give me advice so I can start my development, greetings to all.
-
Hello and welcome to Godot community , I would recommend starting with a 2D game instead of 3D for the following reasons:
-
2D games are less complex and require less resources compared to 3D games, especially for a beginner. This will allow you to focus on the gameplay, mechanics and story of the game without getting overwhelmed by technical challenges.
-
You will be able to develop and iterate quickly in 2D. This is important in the early stages of a project so you can test ideas and get feedback fast.
-
2D art and animations are generally easier to create and modify compared to 3D. This will reduce roadblocks as you develop the game.
Also, scope your project appropriately for a beginner. Start small and focus on core gameplay first. You can always expand and add more features later.
-
-
Thanks for your advice and I think it's a great idea, since it is the best for a beginner like me and as you say I can give it more functions so it is not monotonous.
-
Tux is a loveable mascot. Wishing you well with that!