• Godot Community website related subforums.

    34 Topics
    124 Posts

    Link Preview Image imgur.com

    Discover the magic of the internet at Imgur, a community powered entertainment destination. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users.


    Imgur (imgur.com)

  • Discover the Power of Godot Engine - The Open-Source Game Development Platform. Create Stunning Games with GDScript, 2D, 3D Graphics, Physics, and More.

    136 Topics
    336 Posts

    I am new to Godot and GDScript i have lots of experience with JavaScript and HTML and need help with getting the camera to follow the player and turn when the player does.

  • Any game development related topics that aren't specifically related to Godot Engine goes here.

    10 Topics
    30 Posts

    Ребят, как сделать игру?

  • Where community members can share their Godot projects.

    15 Topics
    38 Posts

    Being able to hand-draw your weapons sounds like an awesome idea! It would be difficult though.

    A simple method that comes to my mind is to use a variable such as a Vector2 List, and record where your mouse was drawing. So for each line you would store two Vector2 positions in order to keep track where the line starts and ends. Then, during the game, you would "redraw" the weapon and offset it depending on the player location.

    A second method is to use image files that you put into the game. The person playing can draw a weapon, whether that be in an in-game editor or on their own drawing app. Then the drawing would go into the game files so that the game can find it and use it.

    Third method is not quite drawing your weapons, but a bit similar. You just pre-draw several different gun parts, then allow the player to switch between them freely. With enough parts, the player can still design whatever they want, and it would make stats really easy to make. I've actually made a small game that uses this method, so I can confirm it's easier than making a drawing editor.

    It all depends on what exactly you have planned. The first method is easy for the player but might be hard to make. The second method gives a ton of artistic freedom, but can be confusing for the player to use. The third method is really easy for the player, but takes away the freedom to draw.

  • 28 Topics
    69 Posts

    Hi Kymoh,

    You have been absolutely fantastic with your support and it has been hugely appreciated.

  • Godot regional community forums. Non-English posts are welcome!

    9 Topics
    15 Posts

    Подскажите пожалуйста как добавить C++ Для Godot 3 English translation: Please tell me how to add C++ For Godot 3

  • Links

    Links to external resources.

    0 Topics
    0 Posts
    No new posts.