Godot 4.2 Dev Snapshot 5: Preparing for Beta Testing
-
Godot's 4.2 development cycle is nearing its final stages, with just one more dev snapshot before the feature freeze. Over the past two months, dedicated contributors have shaped Godot 4.2 with over 1000 changes. This latest snapshot, Godot 4.2 Dev 5, brings numerous improvements across the board, making it ready for beta testing next month.
Highlights:
-
Editor Enhancements: The 3D viewport has been decluttered, showing auxiliary visual info only for selected objects. Inspector and signal docks now have documentation tooltips and bug fixes. Code regions have been introduced in the code editor, aiding script navigation. Editor plugin developers can preview themes on GUI elements in the 2D viewport.
-
Tilemap Editor Improvements: Users can now flip and rotate tiles and entire patterns. Performance enhancements, like smart tile grouping, result in smoother experiences for larger tilemaps.
-
Resource ID Stability: This snapshot addresses sporadic resource ID changes and multiple issues caused by renamed and moved files, preventing crashes and scene corruption.
-
Godot Android Plugin API: A new version of the Godot Android plugin framework has been introduced. Testers are encouraged to provide feedback for a smooth migration process.
-
Android Stylus Support: This release adds Android Stylus pressure and tilt support, complementing Apple Pencil support introduced in Godot 4.0.
-
GraphEdit Refactoring: The main part of the GraphEdit node refactoring has concluded, with the comment node feature to be reintroduced later.
While Godot 4.2 Dev 5 is stable for general testing, it's essential to make backups or use version control systems to safeguard your projects. You can download and test this release from the official repository.
Support Godot:
Godot is a non-profit, open-source project supported by contributions from developers and donations from the community. You can support the project through donations or various alternative methods.Read the full release notes for a detailed list of changes and improvements in Godot 4.2 Dev Snapshot 5.
-