Should I use a CharacterBody2D for my character's weapon instead of Area2D?
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Hi
I'm pretty new to Godot and Game Development in general.
I'm impressed how easy it was too get started
Currently, I'm facing the challenge of making a weapon (knife) do a stab animation and moving over an enemy. Now, to move the knife forward and back again. How would you implement this? It seems to me that I need to have a CharacterBody2D in order to be able to use e.g. the move_and_slide methods. But doesn't this create unnecessary overhead?
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