Your browser does not seem to support JavaScript. As a result, your viewing experience will be diminished, and you have been placed in read-only mode.
Please download a browser that supports JavaScript, or enable it if it's disabled (i.e. NoScript).
I imported the model and when I create an instance under the child BoneAttachment3D - its coordinates are greatly shifted, is it possible to correct the model in the engine?
Not sure, though what file type are you using for the model, because .glb is the most compatible with Godot.
It is glb file