Godot 4.2 Dev Snapshot 3: C# on Android, 2D HDR Rendering, and More
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Discover What's Brewing in Godot 4.2 Dev Snapshot 3
Greetings, fellow game developers! The Godot 4.2 release cycle is well underway, and we're thrilled to share our latest update with you. Let's dive into the highlights of Godot 4.2 Dev Snapshot 3:
C# Meets Android: The merging of initial C# support on Android marks a major step forward. While it's a work in progress, this addition opens exciting possibilities for game development on the Android platform.
2D HDR Rendering: We've brought 2D games to life with the introduction of 2D HDR rendering. From glowing effects to improved rendering quality, your 2D games are about to level up visually.
Rendering Refinements: Our rendering enhancements include Shader compilation groups, code execution on the render thread, and fixes for depth prepass. These changes ensure smoother graphics and more efficient performance.
Viewport and GUI Adventures: Expect behind-the-scenes improvements in viewport mouse handling and GUI elements. As we fine-tune these areas, we welcome your feedback to ensure a seamless experience.
Elevated Box Collision Editing: Enhance your game design process with the ability to extend box collision shapes one face at a time. This simple yet effective feature streamlines your workflow.
GDScript Optimization: We're actively optimizing GDScript for better performance. Our focus begins with operators, laying the foundation for further improvements in the future.
Keep in mind, dev snapshots are a sneak peek into what's coming but come with the caveat of being pre-release software. Always back up your projects and explore the new features at your own pace.
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For the complete list of updates and more information, check out the official release notes.
Happy game developing!
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Is the debugging C# code in the android export somehow possible?
Nothing in the doc so far https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html#doc-c-sharp-platforms