I am one of many that is currently evaluating Godot vs. Unity (2d) for a possible jump from the dark side.
I am not happy switching from c# to GDScript but I guess that is just about adjusting as it looks like an easy-2-learn language to me.
However, what I am really interesting in is the Facebook integration. Can someone elaborate about the following, possibly with links:
- Facebook SDK i.e. login, posting etc.
- Publishing games on Facebook
- Google SDK
That somewhat summarise the only obstacles I currently have, without testing yet.
What I have seen so far looks very good.
There's no Facebook SDK yet on Asset Library, so you're on your own. Facebook integration is just like standard REST API (all of the SDKs are just wrappers around), so you can use the HTTPClient object to make API calls.
The process for publishing to Facebook is similar in both engines - you will need to register as a Facebook developer, integrate the Instant Games SDK, and submit your game for review.
There's Google Play SDK on Asset Library, but I'm not sure if it's updated for the latest Godot Engine.