Godot 4.1 is now three months old, and as we eagerly anticipate Godot 4.2, the team is constantly working on enhancing stability and performance. Today, we're excited to announce the arrival of Godot 4.1.2, a maintenance release that brings numerous improvements across the board.
In Godot 4.1.2, we've addressed various performance issues, including rendering, GUI, and engine core optimizations. These changes not only boost performance but also improve memory usage, particularly when working with plain objects.
We've squashed rendering-related bugs that caused crashes and visual glitches, providing you with a smoother and more reliable experience. Additionally, we've resolved memory leaks when using the lightmapper on Vulkan.
For Linux users, we've resolved a critical issue with Steam Input and gamepads that caused input events to be duplicated. This fix is especially welcomed by Steam Deck developers and users.
Web Platform Fixes:
Another significant bug was identified on the web platform, where file system operations were failing, affecting Godot's online editor. This issue has been successfully fixed, allowing you to save your projects while working on the web.
We understand the importance of buildsystem stability for developers. Godot 4.1.2 includes fixes for XCode 15 compatibility, reduces build times, and introduces quality-of-life improvements for Visual Studio and MSVC users.
Godot 4.1.2 involved contributions from 60 contributors, resulting in 154 pull requests. Some notable changes include fixes for Camera2D, CanvasModulate logic, VoxelGI, and improvements in animation, audio, and the buildsystem. For a complete list of changes, see the changelog.
No Known Incompatibilities:
Good news! There are no known incompatibilities with Godot 4.1.2. We encourage all users to upgrade to this version. If you encounter any unexpected issues, please report them on GitHub.
Godot is a non-profit, open-source game engine driven by a dedicated community of contributors and generous donations. Your support helps us continue to grow and improve the engine. You can donate to the Godot Development Fund or explore alternative ways to contribute. Every contribution, big or small, makes a difference.
Thank you for being a part of the Godot community, and enjoy using Godot 4.1.2!
Read the full release notes for a detailed list of changes and improvements in Godot 4.1.2 Maintenance Release.