3D Model loader override
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Hi there,
What is the source or class I need to look into in case I want to touch and modify its data structures when the model is being loaded before it appears in Node 3D editor?
e.g. I would like to split meshes in to separated Nodes based on its surface index if it has more than 1 and since I am going to split meshes, other properties need to follow the same (to be re-mapped), such as blend shapes, skeletons, skins and so on.
Thanks in advance,