Having rigged and animated a character in Blender, exporting it to a glTF Binary and then importing it into Godot displays the character mostly correctly. How do I go about hiding the orange lines running to/from armature controls/poles? Any help greatly received. Thanks.
![Orange Pole Control Lines.png](https://link.storjshare.io/raw/1z7irZxbW3LSG9r1drW69tVgT9BuvX9Qwv33GsxyMeq6AMTgNhou44fnn6rM5yAZJWPnCGXee5eofxrm5bbV96SKAE7La1UfRg6siVimiwsfwS3YNtt68hseWvEUG2p234xWrf7D2sGNzpy2E2TPmCoj1BEBx5wfyNWi9DLP3138PZmEwSy4ak7JGqjmoLjoAfL5f45koVAEpGLtCS6hAb9kR12jv4bxyVAATAffbtkErhF3pj2dRfXMtnwfFxCxnU3af6DJJczmVGxVYEqWpVVTixhxA97/godot/files/591b93a6-c724-4cd8-a8e3-46355589cd12.png)