Multiplayer Synchronizer doesn't work on client
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Hello, I don't know why but the synchronizer of host just doesn't work on client.
As you can see on the images, the host sees both synchronizers but client doesn't see host's (that one named ,,1"). I am also getting an error on client about parent->has_node(name). I tried to find docs about this error but all they said is that I need to do add_child with true but that didn't help
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I recreated this thing in different project so I can share project file if needed