I'm working on a system to spawn skills on the battlefield, with most of the logic for them being handled by an AnimationPlayer (stuff like spawning hitboxes). A problem I encountered while working on a rain skill's animation, which basically spawns a rain cloud a little bit above the spawn location, is that when I rotate the whole scene that acts as the skill 90 degrees (for targeting) this naturally changes the y coordinates to send the cloud to the right instead of up. Is there a way to move up the Node (Sprite2D in this case) vertically even if it's rotated? My initial assumption and preference would be to write a small shader for the Sprite2D. i already have a basic one that spins the cloud around a point.