What are your reasons switching from Unity to Godot?
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I used Unity since like late 2014. Back in those days those Unity were the go to game engine for me, it supported C#, Javascript, and Boo. I bet none of you know what the heck was Boo.
But then the kingdom of greed came, the debacle with ironsource, and what have you. Loading times getting slower and slower, even for just opening sample projects. I don't know what the hell they were doing nowadays
Used to be good old, one render pipeline. One way of doing things, GameObject that has components.
And now there's URP, HDRP, and whatever rendering pipeline they have. DOTS, ECS way of doing things, Unity Game Services, what else. maybe everything that they are deprecating, I haven't been keeping up with it.So, what are your reasons switching from Unity to Godot? or whatever game engine you are using at the moment.
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I didnt switch from Unit from Godot, I started directly with Godot a few months a go, the reasons I despise Unit are 2 :
- Dot.net dependence and not integrated code editor ( because of this dot.net ) : for me its a very very big limitation, and this is the one reason why I dont use c# in godot also.
- UnitHub BS : I tried a few times to use Unit, but I was unable to make it works in linux with out unithub, and unithub is a big no for me.
Adding to that, I tried Unreal as well, it works very very well, I had no problems setting it up, compiling etc, very good performance, but I guess I still prefere coding...
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Minecraft