How viable is Godot Engine for larger projects?
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My background is RPGMaker, the tool does as advertised however you are still constricted within the boundary of RPGMaker capabilities.
I would like to expand out to a more commonly used engine for gamedev such as Unity, Unreal, Godot, GameMaker, as my safest pick. Unity, Unreal, GameMaker seems to be already battle tested and has produced many best sellers and award winning games. Godot however seems to be the youngest one, and I can't recall any hit games using this engine. How viable is the Godot Engine for a large and serious project
So what do you think?
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Godot is still new but that doesn't mean you can't make a hit game with it. Game like Brotato is still very popular on steam and it was made with Godot. Of course it's still up to your skills to make a good game. I believe Godot is still a very good engine, even if it's young or lack of award winning video games.
Obviously it's my opinion only. Maybe other people have different ideas, I don't know.
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This post is deleted!
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Disclaimer, I never released any commercial games. Only mini games that I've submitted for game jams and that's it. So take it with grain of salt.
GameMaker doesn't officially support 3D, so if you're planning to do anything 3D you can cross that one off the list. While it's true that you can do 3D in GameMaker, they do expose the APIs you need for that however you are pretty much on your own. As for Unity I have written on my reasons switching from Unity to Godot. As for Unreal I don't have much experience in it, but they seems to be an overkill if you are strictly working on a 2D game.
What I like about Godot:
- It's lightweight. I can go on vacation and bring my decades old laptop, and it will run Godot Engine fine. Heck it would work on phone as well.
- Easy to extend. Writing custom module for the engine is pretty simple, even simpler if your module can be done with GDScript. For comparison, writing extension in GameMaker is real pain.
- Godot Engine is Godot Games. I really love this dogfooding approach. The Godot IDE that you are working to make game itself is a game, with Editor modules on.
- Free and open-source. Free as in free beer, for you to copy modify redistribute. So if for whatever reason there's something that blocking in your projects you can always resort to do engine modification.
Things that I would assume why Godot isn't as widely adopted as other more popular engine is the lack of resources. If you take look at Unity and see their resources are tremendous, be it learning resources, asset store, courses, etc. Their ecosystems are huge, compared to them Godot is like midget
Performance has never been the main selling point of Godot, and I don't think it will ever be.
Lack of security. Your game by default is very easy to decompile and unpack.
Just my two cents.