In my Main scene, I have instances of a wall scene object. Here's what that looks like:
In the scene hierarchy we can see that the Wall Node references the Wall.tscn:
The problem occurs when I save and close, then reopen Godot.
The Wall instances turn into "wasp" instances. Here's what that looks like:
In the scene hierarchy, the Wall nodes are now referencing the wasp.glb object, which is incorrect:
Any ideas on why this is occurring? I've heard it could be a metadata issue, but I haven't found details on how to reset/delete metadata in Godot.
I've heard it could be a metadata issue
By the sounds of it yes.
How to reset/delete metadata in Godot?
- First save then close your project. Make sure to make a backup.
- Open your project folder, and show hidden folders.
.godotfolder, and delete it and its content.
- Reopen your project again.
That should delete all your project cache. Also what is your Godot version?
Hi @altria I ended up reloading the previous commit from before I added the wasp to the project, then re-imported the wasp. Seems to be working okay now. I thankfully didn't lose much progress. I suspect there was some sort of corruption during the initial import. Thank you for taking a look.