@IanBUK said in Godot - importing models from Blender, missing materials.:
I use any of the free 3D models, for example the 'Nathan' FBX model from RenderPeople
I got this working!
What did I do, some may ask. Well, I took Blender out of the mix and just dragged a folder containing an fbx file and material files into a new folder under the Assets folder in my project. Then, I dragged the fbx file onto my main scene and opened it. I chose the "New Inherited" option, and then selected the mesh member of the model. Finally, I opened the "Material" drop-down of the "Mesh Instance" in the Inspector and dragged the .material file onto the "material 0" slot. I then ran the code locally and on my Android tablet. The model was shown with meshes in place. The photo below shows it running on the Android tablet.