Hi there! I have a request or recommendation, I see recently that exist "Bevy" but in my opinion I see that is more a "framework" or "tool" than can be used under Godot... What? Well, yes.
Let me explain, recently I see "Jolt" and alternative "fisic motor" for Godot, and I see projects like this (https://github.com/rand0m-cloud/bevy_godot) as intended to extend the interoperability between "Godot" and "Bevy".
And I have a question... Is it possible to use Godot and Bevy, Godot under Bevy, or to implement the two projects and join forces to make them great? Why choose one or the other when it is possible to achieve the greatness of both projects? Division is weak and unity and cooperation is the best option for everyone and open source, come on!
This is more of an open question or request than a concrete one
Other interesting links:
https://www.reddit.com/r/bevy/comments/x3k9rt/use_godot_as_bevy_editor/?rdt=65272
https://github.com/rand0m-cloud/bevy_godot
https://www.reddit.com/r/rust_gamedev/comments/16d8euj/im_hesitating_between_bevy_and_godot_with_rust/