GDscript supports c#
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RedDoor
Posts
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Breeze Dark (linux user here)
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Is there really a lot of indie games making more than 200k installs or revenue ?
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Thanks !
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Thanks a lot ! I look forward to learn C++
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@Jellyfish wow, that's some good stuff there
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Hello
You said you are a Pixel Artist, would ypu mind sharing some arts here ? -
@Salodo oh yeah thanks ! So there is no similar functions in Godot 3 ?
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@altria that is actually impressive...
However, I am planning to use Godot 3, so I'll just get over it...
Thanks for answering -
Is it possible to detect and apply a different scene on each screen if the player has multiple screens, for PC users ?
Let's say player has Screen A and Screen B. I want to show in my game two different scenes at the same time, Scene A and Scene B.
Is it possible to show Scene A in Screen A and Scene B on Screen B ? -
I always have been sporadically developping games and other small things...
I have some knowledge in general networking and websites architecture, and also in Linux and Unix stuff
I started GameDev when I was like 13 so I can't really remember why, but I know that my first project is a Scratch game x)I then used Python, C, C++ in terms of language. As for IDEs : Thonny IDE, Geany, Pycharm, and Notepad xD
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@altria thanks for sharing about this ! I was thinking about creating my game server in Godot, and run it on my phone. Probably not the greatest idea...
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@altria I used to play on sketchy games sites so I never knew mainstream flash games reference lol
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Some flash (rip) game named Miragine War...
God I loved playing dozens of different flash minigames. But rn Minecraft is the game of the moment. -
@sepTN alright I get it thanks !
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Didn't know about the achievements snippet, thanks !
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@Procal I believe you would be better with C# or C++ associated with Godot if you're gonna implement complex and heavy code...
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@sepTN So when a project is exported, and made with GDscript, the VM is also in the exported project ?
If yes, what's the size of said VM ? -
How many people are expected ?
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So I'm not familiar with compiling, but I assume that a project made using GDscript with Godot Engine is compiled when exported to the different platforms, despite GDscript being an interpretive language ?
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