This worked! Thank you so much!
tanzaniteMNK
Posts
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Hmm... I don't get why this isn't working. I'm testing to see if it's checking for a collision correctly, but I can't even print whether the variable is true or not! What am I doing wrong?!
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Hello there. So I'm still fairly new to Godot, but I thought I'd make a simple program to help me understand the fundamentals more apart from watching tutorials.
Basically, in the game you're a small little blob and you go around the screen to 4 other blobs and press "Enter" to make them dance (the dance is very simple, it's just two frames, one standing one crouching).I have my world scene, my player, and 4 instances of my "npc" scene, each with an Area 2D node and a collision shape 2D node. But after writing my script, I notice that the enter key has to be pressed AS you enter the collision area in order for the dance animation to play. How can I rewrite my script so that the npc animation will play as long as the player is in the area already and has pressed enter once?
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I've noticed that when setting velocity on the y axis, a negative number means the object or node goes up, whereas a positive number means it goes down. Why is this?
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This worked great! Thank you so much!
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Hello there, I am new to Godot. I am starting by following a tutorial on the Godot Docs. The first project is to create a 2D label node that says "Hello World". It's very small, but when I try to make it bigger it looks blurry in the normal view and when I run the current scene. Why is this?
Enter input not working?
Enter input not working?
Enter input not working?
Why is velocity.y negative as an object goes upwards?
Text appearing blurry?
Text appearing blurry?