Already changed the Bounce to 1 but not work
undefined
willwill65pn
@willwill65pn
Posts
-
-
what is the actually problem ?
extends CharacterBody3D @onready var joystick = get_node("/Pop/HBoxContainer/Sprite2D/TouchScreenButton") var move = Vector3(0,0,0) func _physics_process(delta): move.x = joystick.x move.z = joystick.y player_movement(delta)
The line "var joystick = ..." is wrong . I google it and it says "null instance error" means Node not found . So the problem is the way of getting path . Try so many times . And can't figure it out .
Sometime it goesInvalid get index 'x' (on base: 'null instance').
Advice? thx
How to make RigidBody3D to keep energy after bouncing ? ヽ(•‿•)ノ
Help . "null instance error" (☍﹏⁰)