Project Showcase

15 Topics 38 Posts


  • Showcase your completed Godot projects and celebrate your game releases with the community.

    1 Topics
    1 Posts

    Release is the space where you can proudly share your completed Godot projects with the community. Whether you've just launched your first game or released a major update to an existing project, this subforum is the perfect place to showcase your hard work and celebrate your accomplishments.

    Guidelines for Posting Releases šŸ“

    To maintain a streamlined and organized space for completed game projects, please adhere to the following guidelines:

    1. Full Releases Only šŸš€

    This subforum is exclusively for showcasing fully released games. If you have a work-in-progress or a demo version, we have a separate subforum specifically for those projects. Please ensure your game is complete and ready for players to enjoy before posting here.

    2. Share Your Accomplishment šŸŒŸ

    Celebrate your achievement by posting your game's release here! Provide an engaging and informative post that highlights the key features, gameplay mechanics, and any unique aspects of your game.

    3. Include Download and Play Information ā–¶ļø

    Make it easy for players to access your game by providing links to download or play it. Whether it's a web link, app store link, or a direct download, ensure that players can easily access your game.

    4. Add Engaging Media šŸ“ø

    Enhance your release post with eye-catching screenshots, gameplay videos, or trailers. Captivate the community with visuals that showcase the best aspects of your game.

    5. Be Respectful and Encouraging šŸ¤

    Celebrate the achievements of other developers as well! Engage with fellow creators, offer congratulations, and provide feedback on their releases. This is a collaborative space, and we value a supportive community.

    Share Your Success! āœØ

    The Release subforum is a platform to showcase the result of your hard work and creativity. Share your fully released games, receive feedback, and connect with players who appreciate your dedication.

    Congratulations on reaching this milestone in your game development journey. We can't wait to explore the wonderful games you've crafted. Let's celebrate the magic of gaming together!

    Happy releasing! šŸŽ®šŸš€

  • Share and receive feedback on your ongoing Godot projects and get inspiration from others.

  • Create a dev log for your game development journey and share insights.

    4 Topics
    6 Posts

    Being able to hand-draw your weapons sounds like an awesome idea! It would be difficult though.

    A simple method that comes to my mind is to use a variable such as a Vector2 List, and record where your mouse was drawing. So for each line you would store two Vector2 positions in order to keep track where the line starts and ends. Then, during the game, you would "redraw" the weapon and offset it depending on the player location.

    A second method is to use image files that you put into the game. The person playing can draw a weapon, whether that be in an in-game editor or on their own drawing app. Then the drawing would go into the game files so that the game can find it and use it.

    Third method is not quite drawing your weapons, but a bit similar. You just pre-draw several different gun parts, then allow the player to switch between them freely. With enough parts, the player can still design whatever they want, and it would make stats really easy to make. I've actually made a small game that uses this method, so I can confirm it's easier than making a drawing editor.

    It all depends on what exactly you have planned. The first method is easy for the player but might be hard to make. The second method gives a ton of artistic freedom, but can be confusing for the player to use. The third method is really easy for the player, but takes away the freedom to draw.

  • Join and discuss game jams, share your jam creations, and participate in community events.

    4 Topics
    5 Posts

    šŸš€ Join the Patient73 Game Jam 2024! šŸŽ®

    Hey everyone! šŸ‘‹

    Hope you're all doing fantastic! šŸŒŸ Some weeks ago, we kicked off the second edition of the Patient73 Game Jam with an epic inauguration event at the prestigious Futbol Club Espanyol (RCDE). šŸŽ‰ If you missed the live excitement, don't worry ā€“ we've got the video recap just for you!

    :projector: Watch the Inauguration Event Recap:

    Immerse yourself in the vibrant energy as we officially launched the Patient73 Game Jam 2024, raising awareness for rare diseases and igniting creativity in the gaming community. šŸŒˆ

    šŸŒŸ What's Next:

    Now, let's harness this enthusiasm to create impactful games, spread awareness, and make a difference together. Your support means the world to us, and we're excited to see what incredible games and ideas you'll bring to the table!


    šŸŒŸ Key Highlights for Patient73 Game Jam 2024:

    šŸŽØ Theme: AI
    šŸ’° Bigger Prizes: 11,000ā‚¬ in total!
    ā° Extended Duration: 2 Months

    We're taking this year's Game Jam to new heights, with an extended event duration, more sponsors, an elevated judging panel, and a whopping prize pool of 11,000ā‚¬! šŸ†

    Aswell, we have updated the requirements so you can participate using GODOT Engine apart from Unity 3D.

    You can see last years winners here: It was a very exciting ceremony at UPC University in Barcelona!

    Best regards,
    Bruno šŸš€