@Salodo Actually I use the AStarGrid2D for the pathfinding and no collision, the collision just turns on for a splitsecond when the unit reached its target to get the building its on, or later trees etc.
I was wondering if I switch at some point to the AStar2D and create the points of the street dynamically. Its just unconvinient to work with that and tilmaps together. Currently i just switch the roadtile from solid to not solid and thats it. Unloading or lowering the tickrate sounds great at some point ill look into it how to do it, but especially unloading could really play into the custom AStar2D.
@altria oh god I didn't see the mistake, thanks, I had to spend a lot of time with RPCs to understand it, but it turned out to be so simple.
Multiplayer made with ENETMultiplayerPeer and both the client and the server are made in one program, the client sends RPCs to the host and host checks them, I don’t know if this is right, but I don’t want to do two programs 🙂