Verdict Demo FPS Game (Godot 4.1)
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Multiplayer game with bhop (quake movement), several gamemodes, skins for weapons, saving data to the server (mega super ultra extreme alpha)
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It should be
Sign Up
instead ofSing Up
How do you handle the multiplayer? I'm assuming the account system is hosted somewhere to handle the logins. This looks cool, multiplayer has always been the hardest part in gamedev yet you spin this prototype up within 3 months. -
@altria oh god I didn't see the mistake, thanks, I had to spend a lot of time with RPCs to understand it, but it turned out to be so simple.
Multiplayer made with ENETMultiplayerPeer and both the client and the server are made in one program, the client sends RPCs to the host and host checks them, I don’t know if this is right, but I don’t want to do two programs