Discord: erok9999
Here's a link to a question I asked: https://godot.community/topic/82/scene-references-wrong-object-instances
erok9999
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Hi @altria I ended up reloading the previous commit from before I added the wasp to the project, then re-imported the wasp. Seems to be working okay now. I thankfully didn't lose much progress. I suspect there was some sort of corruption during the initial import. Thank you for taking a look.
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@altria Thanks for the reply. Deleting the contents of the .godot folder did not work. The wasp keeps showing up.
My Godot version is 4.1 stable. I just tried updating to 4.1.1 and repeated these steps, same issue.
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In my Main scene, I have instances of a wall scene object. Here's what that looks like:
In the scene hierarchy we can see that the Wall Node references the Wall.tscn:
The problem occurs when I save and close, then reopen Godot.
The Wall instances turn into "wasp" instances. Here's what that looks like:
In the scene hierarchy, the Wall nodes are now referencing the wasp.glb object, which is incorrect:
Any ideas on why this is occurring? I've heard it could be a metadata issue, but I haven't found details on how to reset/delete metadata in Godot.
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Scene References Wrong Object Instances
Scene References Wrong Object Instances
Scene References Wrong Object Instances