@Семён-Дружинин said in Problem when exporting a c# project:
Forgive me, I am very bad at English and the translator does not work very well with such texts.
It's all good. I will try to be more concise instead of rambling!
Hopefully we have found the issue, or at least we have found two issues.
This issue is related to rcedit.
modules/mono/glue/runtime_interop.cpp:1324 - Failed to export project: Failed to build project.
Could not create child process: rcedit D:/Godot/Proxima-B2/Build/Proxima-B.exe --set-icon C:/Users/Семён/AppData/Local/Godot/_rcedit.ico --set-version-string CompanyName beta-for-leath0r --set-version-string ProductName beta-for-leath0r --set-version-string FileDescription beta-for-leath0r --set-version-string LegalCopyright beta-for-leath0r --set-version-string LegalTrademarks beta-for-leath0r
editor/export/editor_export_platform.h:175 - Изменение ресурсов: Не удалось запустить исполняемый файл rcedit. Настройте путь rcedit в настройках редактора (Экспорт > Windows > rcedit) или отключите "Приложение > Изменить ресурсы" в пресете экспорта.
Could not create child process: rcedit D:/Godot/Proxima-B2/Build/Proxima-B.console.exe --set-icon C:/Users/Семён/AppData/Local/Godot/_rcedit.ico --set-version-string CompanyName beta-for-leath0r --set-version-string ProductName beta-for-leath0r --set-version-string FileDescription beta-for-leath0r --set-version-string LegalCopyright beta-for-leath0r --set-version-string LegalTrademarks beta-for-leath0r
editor/export/editor_export_platform.h:175 - Изменение ресурсов: Не удалось запустить исполняемый файл rcedit. Настройте путь rcedit в настройках редактора (Экспорт > Windows > rcedit) или отключите "Приложение > Изменить ресурсы" в пресете экспорта.
Godot is missing rcedit. To set custom icons among other things in the build process you need rcedit installed.
docs.godotengine.org/en/stable/tutorials/export/changing_application_icon_for_windows.html
github.com/electron/rcedit/releases
Point to the rcedit.exe at Editor Settings -> General -> Export -> Windows -> rcedit.
6c98fe54-207e-4c0f-961f-d2a6550cdc9b-image.png
The second, different issue:
10137c8e-0e57-44c7-872f-499bf587573e-image.png
There is a resource in the project using a Cubemap Array which is not supported in Compatibility mode; this will need to be removed or you'll need to use Forward+ rendering.
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Internal rendering architecture
This page is a high-level overview of Godot 4's internal renderer design. It does not apply to previous Godot versions. The goal of this page is to document design decisions taken to best suit Godo...
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Godot Engine documentation (docs.godotengine.org)
Starting with these two things will get you on the right track mate. Rcedit is the easier of the two to fix so perhaps start with that.
Good luck, let me know how you go!